Nerf Legends

NERF Legends – Texture Artist at IguanaBee

I had the opportunity to be part of this amazing project as a Texture Artist at the Chilean studio IguanaBee, working on the video game NERF Legends for Hasbro.

During my time on the team, I was responsible for texturing various environment elements and assets, using Substance Painter and Substance Designer as my main tools. I focused on creating stylized yet believable materials that aligned with the vibrant and energetic world of NERF Legends.

This experience allowed me to further develop my skills in PBR workflows, procedural texturing, and the integration of textures into real-time engines. Being involved in a project tied to such a globally recognized brand was both an exciting challenge and a valuable step forward in my journey as a texture artist.

Credits on the game